"Sane beholders" are beholders whose minds are not "divided" so to speak. Neither half of the beholder's mind trusts the other, so they hide a lot from each other, creating a very paranoid relationship. Each of these entities thinks and acts on its own accord even though it is bound to the same body as the other half of its mind. This is made all the more complicated since more than one variety of beholder exists, each believing itself to be the pinnacle of bodily perfection and they view other beholders who differ from this image in even the most minute details as loathsome enemies and inferiors.īeholder minds are divided into two separate entities. Xenophobic yet vicious creatures, beholders are quick to attack enemies, including anyone they deem not "like themselves." Beholders, as a rule, are violent and greedy, hungering for both wealth and power over others. Beholders worship a deity called the "Great Mother." Often, these lairs are built vertically rather than horizontally like most buildings, with beholder architecture frequently exhibiting a large number of vertical shafts which beholders and other flying creatures can use with ease, while walking creatures find their navigation hindered. Frequently, these lairs are carved out by the beholders themselves, using their eye rays to mold the environment for their purposes. However, the inability to cast its eye rays at full strength was hardly a hindrance-it allows a beholder to attack its foes with its large, toothy maw.īeholders are often found occupying deep, underground caverns. In addition to enemy spells, prayers, or similar effects, this also affects a beholder's own eye rays, suppressing their own power. Many, but not all, beholders also have the capacity to use their central eye to project a field of anti-magic, which cancels the effects of all supernatural abilities within a small cone of 150 feet in length. Any combination of these weapons is possible, although they often use only one of two at any given time. Beholders, who often attack for no apparent reason, will often try to end a battle as quickly as possible, unleashing their terrifying abilities all at once.Īmong the most basic of these attacks is their deadly ability to project magical power from their eyes, in varying forms such as instilling fear, charming, knocking out, petrifying, disintegrating, slowing, or killing their enemies. Beholders are also capable of levitation, and move effortlessly, while hovering above the ground.īeholders are not particularly strong but were inherently magical creatures, with each of their eyes possessing an innately magical nature. Other than this, the main feature of a beholder's anatomy was its massive, gaping maw.īecause their entire body is covered with eyes, beholders have the capacity to see in all directions at once, making it nearly impossible to ambush them while also giving them an unusually high degree of perceptive ability.Īlthough beholders lack the capacity to see color, they have the ability to perceive even in the most darkened environment, under conditions in which a human or similar creature would be rendered completely blind. These Powerful and intelligent creatures are originally from the strange, exotic world of Charos, but today, dwell in the Underdark.īeholders are immediately identifiable, being essentially a floating head with one single, cyclops-like eye surrounded by ten smaller eye stalks each containing powerful magic. Sometimes called " sphere of many eyes" or " eye tyrants," Beholders are terrifying creatures which dwell in the Underdark.
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